Accuracy and Flexibility
David Mather, “Extended Memory: Early Calculating Engines and Historical Computer Simulations” Leonardo, Vol. 39, No.3 pp236-243, 2005
Except the difference of physical structures, the main distinctness between a human’s brain and a computer is the ability of abstract thinking. Although the computer does accurately in information gathering, data analyzing and result calculating, hardly can it pursue the human brains’ ability of abstract logic, emotional memory and flexible thinking. However benefiting from the dramatic development of computer techniques, this gap is shortened little by little.
According to this article, the author tries to analyze the distinction between accuracy and flexibility by means of comparing the early development of computer and the advanced Virtual Reality technique.
In nineteen Century, the rudiment of computer, actually the calculating engines, could deal with some simple mathematical calculation via the mechanical operations. In term of limited information source, this machine could be viewed as our mind’s extension, which helped us to observe, analyze and summarize our world accurately. However, facing to complicated and divers world, a question became puzzling us simultaneously---does this accurate cognitive technique make us approaching to the essential facts of our world or apart from? Actually, the more effort we pay out, the less fruit we get. There was increasing demand of a computer which can calculate and analyze more abstractly and flexiblely. To meet this demand, Analytical Engine, a rudiment of modern digital computer, which can calculate abstractly, was invented in 1834.
A similar change happened in the field of Virtual Reality applications, which emphasize on the representation historical events. For example, to reopen the investigation of the Blood Sunday, which is a terrible violent event happened twenty years ago, the court developed a virtual reality program, which simulated the environment of the day, to help 900 witnesses to recall the accurate facts of that incident. Based on the historical photos, maps, architectural drawing and closed-circuit television record, the program is flexible and changeable. In one hand, this virtual reality environment help witnesses to recall the fading memories, in the other hand, they can correct the incorrect information and perfect the program to approach to the accurate fact. Actually, in here, the ‘memory’ did no longer belong to either an individual witness or an official record document. In stead, it was ‘a collective memory system’, which used a flexible measure to guarantee the accuracy and justice of the law.
Our world is complicated including too many information. To recognize it accurately, hardly can we have an accurate way to realize this goal directly, because of countless veneers covered on the fact. Therefore we have to try deal with that through a flexible way.
Sunday, July 8, 2007
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3 comments:
After computer had been created, a final goal of a computer evolution resemble a human-like, a cyborg. It has been expected that a computer can mathematically analyze, calculate a difficult problem. Furthermore, people want it to solve its problem by itself, not commanding orders. However, it’s really difficult to get flexibility when a computer faces a new problem without a preprogrammed order. Computer is not truly a creation which have it’s own soul. In this point, human intervenes in that situation to solve a problem. The “The Blood Sunday” which is a virtual reality program to investigate a cause of a real accident shows how imprecise and how dangerous collective information from human is. Since each individual tends to pursue one’s own profit consciously or unconsciously, one’s testimony cannot be reach to truth. Is selfishness a kind of flexibility which human want computer to get? This kind of negative elasticity drive us a dangerous situation. The reason why people collect information, memories or knowledge from individual is to prove truth. Eventhough it is not precise, mass is winner of this competition. Then, people believe that’s a truth. “Google effect “ is example of it. When most people want to know or get information, they accept it as truth. Actually, informations of Google and Wikipedia are collected from tremendous people’s memories, knowledges or experiences. Although Information in these web site is not be verified officially, it become reality. This phenomenon in a virtual space is a portrait of human’s reality. Depending on who has power or who’s side has mass, a belief systems is determined.
Human contaminates a virtual space as they did in their real lives.
danching!
I made mistake,
I update my paper, but I erease all including your coment,
can you have document?
"Memory bridges not just the past and present, but outside and inside, machine and organism, dreams and reason, invention and sadness, creation and loss." I thought this quote (from the article) by the Australian philosopher John Sutton was particularly lovely. I was interested to read how his thoughts on how computer simulations depend on memory to be the binder, the glue which holds these opposites together.
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